package net.minecraft.world.gen.layer;

public class GenLayerSmooth extends GenLayer
{
    public GenLayerSmooth(long p_i2131_1_, GenLayer p_i2131_3_)
    {
        super(p_i2131_1_);
        super.parent = p_i2131_3_;
    }

    public int[] getInts(int areaX, int areaY, int areaWidth, int areaHeight)
    {
        int i = areaX - 1;
        int j = areaY - 1;
        int k = areaWidth + 2;
        int l = areaHeight + 2;
        int[] aint = this.parent.getInts(i, j, k, l);
        int[] aint1 = IntCache.getIntCache(areaWidth * areaHeight);

        for (int i1 = 0; i1 < areaHeight; ++i1)
        {
            for (int j1 = 0; j1 < areaWidth; ++j1)
            {
                int k1 = aint[j1 + 0 + (i1 + 1) * k];
                int l1 = aint[j1 + 2 + (i1 + 1) * k];
                int i2 = aint[j1 + 1 + (i1 + 0) * k];
                int j2 = aint[j1 + 1 + (i1 + 2) * k];
                int k2 = aint[j1 + 1 + (i1 + 1) * k];

                if (k1 == l1 && i2 == j2)
                {
                    this.initChunkSeed((long)(j1 + areaX), (long)(i1 + areaY));

                    if (this.nextInt(2) == 0)
                    {
                        k2 = k1;
                    }
                    else
                    {
                        k2 = i2;
                    }
                }
                else
                {
                    if (k1 == l1)
                    {
                        k2 = k1;
                    }

                    if (i2 == j2)
                    {
                        k2 = i2;
                    }
                }

                aint1[j1 + i1 * areaWidth] = k2;
            }
        }

        return aint1;
    }
}